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package war2100.game.items.ammo;

import war2100.game.items.ammo.Ammo;
import org.newdawn.slick.Image;
import org.newdawn.slick.geom.Vector2f;
import war2100.Prototypes;
import war2100.game.states.GameplayState;

/**
 *
 * @author efischer
 */
public class Ammo_Pistol extends Ammo 
{
	public Ammo_Pistol(GameplayState gs, Prototypes prototypes, Vector2f position, Vector2f dir)
	{
		super(gs, prototypes,position, dir);
	}
	
	@Override
	public Image getImage()
	{
		return this.getPrototypes().getSlickImage(Prototypes.NPC_PLAYER_PROTOTYP);
	}
	
	@Override
	public Ammo copy()
	{
		return new Ammo_Pistol(getGameState(), getPrototypes(), getPosition(), getDirection());
	}
}
